AI Insights · Timothy · April 2024
Top 5 Final Fantasy Games on Android in France, Q1 2024
Explore the performance of the top 5 Final Fantasy game applications on the Android platform in France during the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Final Fantasy games on the Android platform in France showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance, based on data from Sensor Tower.
FINAL FANTASY VII EVER CRISIS experienced a fluctuating trend in weekly revenue, starting at around $17.4K in the first week of January and then dropping to approximately $6.3K by the second week. The revenue saw a gradual recovery towards the end of the quarter, peaking at about $8.8K in early March. Weekly downloads started at 469 in the first week and showed a declining trend, stabilizing around the 200 mark towards the end of the quarter. Active users began at 3.1K and saw a slight decline, ending the quarter with approximately 2.6K.
FINAL FANTASY BE:WOTV displayed a varying revenue trend, starting at $3.2K in early January and peaking at $4.5K by the end of the month. The revenue then experienced fluctuations, ending the quarter at about $1.6K. Active users started at 281 and saw a gradual decline, ending the quarter with around 203 users.
FINAL FANTASY BRAVE EXVIUS showed a modest revenue performance, starting at $1.8K and experiencing a peak of $2.5K in the second week of January. The revenue then exhibited a downward trend, reaching approximately $0.8K by the end of March. Weekly downloads were relatively low, starting at 110 and fluctuating around 100 towards the end of the quarter. Active users began at 351, showed a slight decline, but ended the quarter on a higher note with 296 users.
Final Fantasy XV: War for Eos had a mixed revenue performance, starting at $1K and peaking at $1.7K in early February. The revenue then saw a decline, ending the quarter at about $0.4K. Downloads were significantly low, with a peak of 512 in the third week of January and tapering off to zero towards the end of the quarter. Active users started at 2.6K, peaked at 3.1K in early February, and then declined to about 1.9K by the end of March.
Final Fantasy XV: A New Empire had a stable revenue performance, starting at $0.7K and reaching a peak of $1.4K by the end of January. The revenue then showed a declining trend, ending the quarter at about $0.6K. There were no significant download metrics available for this game.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.